# isAutoTick

> Specifies whether Unity processes (ticks) this ChannelClient's incoming and outgoing messages automatically, or the user processes (ticks) them manually, either in the main thread or a dedicated thread.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.MPE](/engine/6000.7/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool isAutoTick { get; }
```

### Remarks

This property is read only. For information about starting a ChannelClient in auto tick mode, see [ChannelClient.Start](/engine/6000.7/script-reference/unityeditor/mpe/channelclient/start.md).
