# clientId

> The channel ID, which essentially a hash of the channel name. See ChannelService.ChannelNameToId.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.MPE](/engine/6000.7/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int clientId { get; }
```
