# GetAllRuntimeMonoScripts()

> Gets an array of scripts that will be available at runtime.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static MonoScript[] GetAllRuntimeMonoScripts()
```

### Returns

| Type                                                                        | Description                  |
| --------------------------------------------------------------------------- | ---------------------------- |
| [MonoScript\[\]](/engine/6000.7/script-reference/unityeditor/monoscript.md) | Returns an array of scripts. |

### Remarks

Additional Resources: [AssetDatabase.FindAssets](/engine/6000.7/script-reference/unityeditor/assetdatabase/findassets.md).

### Examples

```csharp
using UnityEngine;
using UnityEditor;

class Example
{
    [MenuItem("Examples/Get Scripts Available at Runtime")]
    public static void GetScriptsAvailableAtRuntime()
    {
        foreach (var monoScript in MonoImporter.GetAllRuntimeMonoScripts())
        {
            Debug.Log($"Class: {monoScript.GetClass()}, Name: {monoScript.name}");
        }
    }
}
```
