# None

> Do not import any UV channels.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
None = 0
```

### Remarks

Additional Resources: [ModelImporter.importUVs](/engine/6000.7/script-reference/unityeditor/modelimporter/importuvs.md).
