# ModelImporterMeshCompression

> Mesh compression options for ModelImporter.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum ModelImporterMeshCompression
```

## Remarks

Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data.

Additional Resources: [ModelImporter.meshCompression](/engine/6000.7/script-reference/unityeditor/modelimporter/meshcompression.md).

## Fields

| Value                                                                                        | Description                        |
| -------------------------------------------------------------------------------------------- | ---------------------------------- |
| [High](/engine/6000.7/script-reference/unityeditor/modelimportermeshcompression/high.md)     | High amount of mesh compression.   |
| [Low](/engine/6000.7/script-reference/unityeditor/modelimportermeshcompression/low.md)       | Low amount of mesh compression.    |
| [Medium](/engine/6000.7/script-reference/unityeditor/modelimportermeshcompression/medium.md) | Medium amount of mesh compression. |
| [Off](/engine/6000.7/script-reference/unityeditor/modelimportermeshcompression/off.md)       | No mesh compression (default).     |
