# BasedOnModelNameAndMaterialName

> Use material names in the form \<modelFileName\>-\<materialName\>.mat.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
BasedOnModelNameAndMaterialName = 2
```

### Remarks

Material names will be accepted in the form *\\\<modelFileName\\>-\\\<materialName\\>.mat* when searching for existing materials or creating new ones.

Additional Resources: [ModelImporter.materialName](/engine/6000.7/script-reference/unityeditor/modelimporter/materialname.md).
