# UInt16

> Use 16 bit index buffer.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
[InspectorName("16 bits")]
UInt16 = 1
```

### Remarks

Meshes larger than 65535 vertices will be split up into multiple chunks at import time.

Additional Resources: [ModelImporter.indexFormat](/engine/6000.7/script-reference/unityeditor/modelimporter/indexformat.md), [Mesh.indexFormat](/engine/6000.7/script-reference/unityengine/mesh/indexformat.md).
