# keepOriginalPositionXZ

> If true, uses the root horizontal position from the source animation without modification. If false, Unity derives and applies root horizontal motion based on the clip's import settings.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool keepOriginalPositionXZ { get; set; }
```
