# cycleOffset

> Offset to the cycle of a looping animation, if a different time in it is desired to be the start.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float cycleOffset { get; set; }
```
