# motionNodeName

> The path of the transform used to generation the motion of the animation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string motionNodeName { get; set; }
```

### Remarks

Path should look like this : "Reference/Root".
