# importUVs

> Determines which UV channels are imported from the source model.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public ModelImporterUVs importUVs { get; set; }
```

### Remarks

Use this property to control which UV channels (corresponding to [VertexAttribute.TexCoord0](/engine/6000.7/script-reference/unityengine/rendering/vertexattribute/texcoord0.md) through [VertexAttribute.TexCoord7](/engine/6000.7/script-reference/unityengine/rendering/vertexattribute/texcoord7.md)) are imported from the source model. By default, all UV channels present in the source model are imported. If a UV channel is enabled for import but is not present in the source model, the imported mesh will not contain that UV channel. If [ModelImporter.generateSecondaryUV](/engine/6000.7/script-reference/unityeditor/modelimporter/generatesecondaryuv.md) is set to true, the second UV channel will be generated whether [ModelImporterUVs.UV1](/engine/6000.7/script-reference/unityeditor/modelimporteruvs/uv1.md) is enabled for import or not.

Additional Resources: [ModelImporterUVs](/engine/6000.7/script-reference/unityeditor/modelimporteruvs.md), [VertexAttribute.TexCoord0](/engine/6000.7/script-reference/unityengine/rendering/vertexattribute/texcoord0.md).
