# MobileTextureSubtarget

> Compressed texture format for target build platform.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum MobileTextureSubtarget
```

## Remarks

Additional Resources: [EditorUserBuildSettings.androidBuildSubtarget](/engine/6000.7/script-reference/unityeditor/editoruserbuildsettings/androidbuildsubtarget.md).

## Fields

| Value                                                                                    | Description                                                                                                                                             |
| ---------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [ASTC](/engine/6000.7/script-reference/unityeditor/mobiletexturesubtarget/astc.md)       | ASTC texture compression.                                                                                                                               |
| [DXT](/engine/6000.7/script-reference/unityeditor/mobiletexturesubtarget/dxt.md)         | S3 texture compression. Supported on devices with NVidia Tegra, Vivante and Intel GPUs.                                                                 |
| [ETC](/engine/6000.7/script-reference/unityeditor/mobiletexturesubtarget/etc.md)         | ETC1 texture compression (or ETC2 for textures with alpha). ETC1 is supported by all devices. ETC2 is available on devices which support OpenGL ES 3.0. |
| [ETC2](/engine/6000.7/script-reference/unityeditor/mobiletexturesubtarget/etc2.md)       | ETC2 texture compression. Available on devices which support OpenGL ES 3.0.                                                                             |
| [Generic](/engine/6000.7/script-reference/unityeditor/mobiletexturesubtarget/generic.md) | Don't override texture compression.                                                                                                                     |
