# GPU

> Enables Unity using compute shaders to process mesh deformations on the GPU.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
GPU = 1
```

### Remarks

Unity creates one dispatch call for each mesh and active blendshape. If you build for a graphics API that supports compute shaders and you render many skinned meshes, use [MeshDeformation.GPUBatched](/engine/6000.7/script-reference/unityeditor/meshdeformation/gpubatched.md) for better performance.

`MeshDeformation.GPU` works on all graphics APIs that support compute shaders, except OpenGL.
