# displayName

> Display name of the property (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string displayName { get; }
```

### Remarks

This is the user-visible property name, for example "Main Texture" that is declared in the shader's Properties block.

Additional Resources: [MaterialProperty.name](/engine/6000.7/script-reference/unityeditor/materialproperty/name.md).
