# GetRectAfterLabelWidth(Rect)

> Utility method for GUI layouting ShaderGUI. This is the rect after the label which can be used for multiple properties. The input rect can be fetched by calling: EditorGUILayout.GetControlRect.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static Rect GetRectAfterLabelWidth(Rect r)
```

### Parameters

**** (\[Rect]\(/engine/6000.7/script-reference/unityengine/rect)): Line Rect.

### Returns

| Type                                                        | Description                   |
| ----------------------------------------------------------- | ----------------------------- |
| [Rect](/engine/6000.7/script-reference/unityengine/rect.md) | A sub rect of the input Rect. |
