# namespaceName

> Namespace where Unity expects to find the class. Namespaces are optional so this might contain an empty string. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string namespaceName { get; }
```
