# LoadableSceneIdEditorUtility

> Utility class to create LoadableSceneId objects for use in the Editor. A typical use would be to populate fields of type LoadableSceneId on a class derived from ScriptableObject (or MonoBehaviour ).

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static class LoadableSceneIdEditorUtility
```

## Remarks

Additional Resources: [LoadableSceneId](/engine/6000.7/script-reference/unity/loading/loadablesceneid.md), [LoadableObjectIdEditorUtility](/engine/6000.7/script-reference/unityeditor/loadableobjectideditorutility.md)

## Static Methods

| Method                                                                                                                       | Description                                               |
| ---------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------- |
| [CreateLoadableSceneId](/engine/6000.7/script-reference/unityeditor/loadablesceneideditorutility/createloadablesceneid.md)   | Create a LoadableSceneId object based on a scene's path.  |
| [LoadableSceneIdToGuid](/engine/6000.7/script-reference/unityeditor/loadablesceneideditorutility/loadablesceneidtoguid.md)   | Extracts the GUID from a LoadableSceneId.                 |
| [LoadableSceneIdToScene](/engine/6000.7/script-reference/unityeditor/loadablesceneideditorutility/loadablesceneidtoscene.md) | Resolves the Scene asset referenced by a LoadableSceneId. |
