# ForceStop()

> Force the Progressive Path Tracer to stop baking and use the computed results as they are.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** ForceStop is no longer available, use Cancel instead to stop a bake.

```csharp
public static void ForceStop()
```
