# SetDefaultReflectionCubemap(Texture)

> Sets the default reflection cubemap stored in a LightingDataAsset.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void SetDefaultReflectionCubemap(Texture cubemap)
```

### Parameters

**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): The cubemap to set.
