# settings

> The settings helper that can be used for rendering a custom LightEditor.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
protected LightEditor.Settings settings { get; }
```

### Remarks

This can be used for directly accessing the serialized properties of the light, as well as drawing the default widgets.
