# TargetGuidByName(string)

> Returns the GUID of the native target with the given name.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.7/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

```csharp
public string TargetGuidByName(string name)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the native target.

### Returns

| Type                                                           | Description                             |
| -------------------------------------------------------------- | --------------------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | The GUID identifying the native target. |

### Remarks

**Note**: To retrieve a GUID for a Unity generated target, use [PBXProject.GetUnityMainTargetGuid](/engine/6000.7/script-reference/unityeditor/ios/xcode/pbxproject/getunitymaintargetguid.md) or [PBXProject.GetUnityFrameworkTargetGuid](/engine/6000.7/script-reference/unityeditor/ios/xcode/pbxproject/getunityframeworktargetguid.md)

### Examples

```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_TargetGuidByName  
{
    [PostProcessBuild]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
    {

        // Stop processing if build target is not iOS
        if (buildTarget != BuildTarget.iOS)
            return;

        // Initialize PBXProject
        string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
        PBXProject pbxProject = new PBXProject();
        pbxProject.ReadFromFile(projectPath);

        // Get GUID for the UnityFramework using it's name 
        string unityFrameworkGuid = pbxProject.TargetGuidByName("UnityFramework");

        // The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file
        pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false);
        pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO");

        // Apply changes to the pbxproj file
        pbxProject.WriteToFile(projectPath);
    }
}
```
