# ContainsFramework(string, string)

> Checks whether the given system framework is a dependency of a target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.7/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

```csharp
public bool ContainsFramework(string targetGuid, string framework)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The GUID of the target, such as the one returned by [PBXProject.TargetGuidByName](/engine/6000.7/script-reference/unityeditor/ios/xcode/pbxproject/targetguidbyname.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the framework. The extension of the filename must be `.framework`.

### Returns

| Type                                                          | Description                                                              |
| ------------------------------------------------------------- | ------------------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the given framework is a dependency of the given target. |

### Remarks

The function assumes system frameworks are located in `System/Library/Frameworks` in the SDK source tree.

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_ContainsFramework  
{
    [PostProcessBuild]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
    {

        // Stop processing if build target is not iOS
        if (buildTarget != BuildTarget.iOS)
            return;

        // Initialize PBXProject
        string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
        PBXProject pbxProject = new PBXProject();
        pbxProject.ReadFromFile(projectPath);

        // Get GUID for Main target
        string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

        // Check if the target contains the specified framework as a dependency
        string frameworkName = "ExampleFramework.framework";
        if (pbxProject.ContainsFramework(mainTargetGuid, frameworkName))
        {
            Debug.Log("Framework " + frameworkName + " was found.");
            // Continue your logic
        }
        else
        {
            Debug.Log("Framework " + frameworkName + " was not found.");
        }

        // If any changes were made to the PBXProject instance, apply changes to the pbxproj file
        pbxProject.WriteToFile(projectPath);
    }
}
```
