# HandleUtility.PickGameObjectCallback

> This is the method definition for HandleUtility.pickGameObjectCustomPasses.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public delegate GameObject HandleUtility.PickGameObjectCallback(Camera cam, int layers, Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex)
```
