# TransformHandle

> Creates a transform handle.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## TransformHandle(Vector3, Quaternion, Vector3)

Creates a transform handle.

```csharp
public static void TransformHandle(ref Vector3 position, ref Quaternion rotation, ref Vector3 scale)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Position of the handle.**** (\[Quaternion]\(/engine/6000.7/script-reference/unityengine/quaternion)): The orientation of the handle in 3D space.**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Scale value to modify.

### Remarks

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.

## TransformHandle(Vector3, Quaternion, Vector3)

Creates a transform handle.

```csharp
public static void TransformHandle(ref Vector3 position, Quaternion rotation, ref Vector3 scale)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Position of the handle.**** (\[Quaternion]\(/engine/6000.7/script-reference/unityengine/quaternion)): The orientation of the handle in 3D space.**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Scale value to modify.

### Remarks

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.

## TransformHandle(Vector3, Quaternion, Vector3)

Creates a transform handle.

```csharp
public static void TransformHandle(Vector3 position, ref Quaternion rotation, ref Vector3 scale)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Position of the handle.**** (\[Quaternion]\(/engine/6000.7/script-reference/unityengine/quaternion)): The orientation of the handle in 3D space.**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Scale value to modify.

### Remarks

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.

## TransformHandle(Vector3, Quaternion, float)

Creates a transform handle.

```csharp
public static void TransformHandle(ref Vector3 position, ref Quaternion rotation, ref float uniformScale)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Position of the handle.**** (\[Quaternion]\(/engine/6000.7/script-reference/unityengine/quaternion)): The orientation of the handle in 3D space.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Uniform scale value to modify.

### Remarks

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.

## TransformHandle(Vector3, Quaternion, float)

Creates a transform handle.

```csharp
public static void TransformHandle(ref Vector3 position, Quaternion rotation, ref float uniformScale)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Position of the handle.**** (\[Quaternion]\(/engine/6000.7/script-reference/unityengine/quaternion)): The orientation of the handle in 3D space.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Uniform scale value to modify.

### Remarks

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.

## TransformHandle(Vector3, Quaternion, float)

Creates a transform handle.

```csharp
public static void TransformHandle(Vector3 position, ref Quaternion rotation, ref float uniformScale)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Position of the handle.**** (\[Quaternion]\(/engine/6000.7/script-reference/unityengine/quaternion)): The orientation of the handle in 3D space.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Uniform scale value to modify.

### Remarks

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.

## TransformHandle(Vector3, Quaternion)

Creates a transform handle.

```csharp
public static void TransformHandle(ref Vector3 position, ref Quaternion rotation)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): Position of the handle.**** (\[Quaternion]\(/engine/6000.7/script-reference/unityengine/quaternion)): The orientation of the handle in 3D space.

### Remarks

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.
