# system

> The currently active ScriptableBakedReflectionSystem, see IScriptableBakedReflectionSystem.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.7/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static IScriptableBakedReflectionSystem system { get; set; }
```

### Remarks

Set this property in a class with [InitializeOnLoadAttribute](/engine/6000.7/script-reference/unityeditor/initializeonloadattribute.md) or a method with [InitializeOnLoadMethodAttribute](/engine/6000.7/script-reference/unityeditor/initializeonloadmethodattribute.md) with your own implementation.

### Examples

```csharp
using UnityEditor;
using UnityEditor.Experimental.Rendering;

// Empty ScriptableBakedReflectionSystem for the exemple
class CustomScriptableBakedReflectionSystem : ScriptableBakedReflectionSystem
{
    public CustomScriptableBakedReflectionSystem()
        : base(1)
    {
    }
}

class CustomScriptableBakedReflectionSystemIntegration
{
    [InitializeOnLoadMethod]
    static void Initialize()
    {
        ScriptableBakedReflectionSystemSettings.system = new CustomScriptableBakedReflectionSystem();
    }
}
```
