# Tick(SceneStateHash, IScriptableBakedReflectionSystemStageNotifier)

> This method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone ).

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.7/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public virtual void Tick(SceneStateHash sceneStateHash, IScriptableBakedReflectionSystemStageNotifier handle)
```

### Parameters

**** (\[SceneStateHash]\(/engine/6000.7/script-reference/unityeditor/experimental/rendering/scenestatehash)): Current Scene state hash.**** (\[IScriptableBakedReflectionSystemStageNotifier]\(/engine/6000.7/script-reference/unityeditor/experimental/rendering/iscriptablebakedreflectionsystemstagenotifier)): A handle to receive notifications about the status of the stages of the baking process.

### Remarks

This implementation does nothing.

Override this method in your own implementation to prepare and issue baking jobs if required in your ScriptableBakedReflectionSystem. See [IScriptableBakedReflectionSystem](/engine/6000.7/script-reference/unityeditor/experimental/rendering/iscriptablebakedreflectionsystem.md).
