# stateHashes

> The hashes of the current baked state of the ScriptableBakedReflectionSystem.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.7/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Hash128[] stateHashes { get; protected set; }
```

### Remarks

An array of Hash128 values representing the files to keep in the GI Cache.

Set this property in your implementation at the end of the baking process. See [IScriptableBakedReflectionSystem](/engine/6000.7/script-reference/unityeditor/experimental/rendering/iscriptablebakedreflectionsystem.md).
