# SceneStateHash(Hash128, Hash128, Hash128)

> Simple constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.7/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public SceneStateHash(Hash128 sceneObjectsHash, Hash128 skySettingsHash, Hash128 ambientProbeHash)
```

### Parameters

**** (Hash128): A hash representing the state of Scene objects.**** (Hash128): A hash representing the settings of the sky.**** (Hash128):&#x20;
