# SynchronizeReflectionProbes()

> Synchronize the baked data with the actual components and rendering settings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.7/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
void SynchronizeReflectionProbes()
```
