# Clear()

> Clear the state of the ScriptableBakedReflectionSystem.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Experimental.Rendering](/engine/6000.7/script-reference/unityeditor/experimental/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
void Clear()
```

### Remarks

Your implementation of this method must clear the current in-memory state and baked data for the current Scenes.
