# UpdateLicense()

> Triggers an update to all available license types found on this machine.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Experimental.Licensing](/engine/6000.7/script-reference/unityeditor/experimental/licensing.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool UpdateLicense()
```

### Returns

| Type                                                          | Description                          |
| ------------------------------------------------------------- | ------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if successful; false otherwise. |
