# keepPixelCacheOnZoom

> Optimization option to keep the old pixel cache while zooming and only updating it when zooming is finished (based on a timer).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Experimental.GraphView](/engine/6000.7/script-reference/unityeditor/experimental/graphview.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** ContentZoomer.keepPixelCacheOnZoom is deprecated and has no effect

```csharp
public bool keepPixelCacheOnZoom { get; set; }
```
