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Unity Engine


RegisterObjectPersistentListener<T>(UnityEventBase, int, UnityAction<T>, T)

Modifies the event at the given index.
Read time 1 minuteLast updated a month ago

Definition

public static void RegisterObjectPersistentListener<T>(UnityEventBase unityEvent, int index, UnityAction<T> call, T argument) where T : Object

Parameters

unityEvent

Event to modify.

index

Index to modify.

Function to call.

argument

T
Argument to use when invoking.