# minLeafSize

> The minimum number of primitives allowed in a leaf node.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Embree](/engine/6000.7/script-reference/unityeditor/embree.md)
* **Assembly:** UnityEditor

```csharp
public uint minLeafSize { readonly get; set; }
```

### Remarks

Increase this value to decrease the BVH's memory footprint at the expense of ray tracing performance. Default value: 1.
