# Update()

> Called multiple times per second on all visible windows.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)

```csharp
public void Update()
```

### Remarks

This callback is triggered from [EditorApplication.update](/engine/6000.7/script-reference/unityeditor/editorapplication/update.md).

### Examples

```csharp

{code Modules/UIElements/Tests/UIElementsExamples/Assets/EditorWindowCodeExamples/MouseOverWindowExample.cs}
```
