# maximized

> Whether or not this window is maximized?

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool maximized { get; set; }
```

### Remarks

To maximize the custome Editor window to the size of the Unity screen, set `maximized`. It works only when the custom Editor window is docked within Unity.

### Examples

```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class MaximizedExample : EditorWindow
{
    [MenuItem("Examples/Maximized Window Example")]
    public static void ShowExample()
    {
        MaximizedExample wnd = GetWindow<MaximizedExample>();
        wnd.titleContent = new GUIContent("MaximizedExample");
    }

    public void CreateGUI()
    {
        var toggle = new Toggle("Maximize window");
        toggle.value = this.maximized;
        rootVisualElement.Add(toggle);
    }
}
```
