# focusedWindow

> The EditorWindow which currently has keyboard focus. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static EditorWindow focusedWindow { get; }
```

### Remarks

focusedWindow can be null if no window has focus.

Additional Resources: [EditorWindow.mouseOverWindow](/engine/6000.7/script-reference/unityeditor/editorwindow/mouseoverwindow.md), [EditorWindow.Focus()](/engine/6000.7/script-reference/unityeditor/editorwindow/focus.md).

![focusedWindowEx (focusedWindow)](/api/media?file=/engine/6000.7/media/images/focusedWindowEx.png)

*Focus other windows with a mouse click.*

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;

// Print the name of the focused window to a label.
public class FocusedWindow : EditorWindow
{
    [MenuItem("Examples/Focused Window")]
    public static void ShowExample()
    {
        FocusedWindow wnd = GetWindow<FocusedWindow>();
        wnd.titleContent = new GUIContent("Focused Window Example");
    }

    public void CreateGUI()
    {
        var label = new Label();
        rootVisualElement.Add(label);

        EditorApplication.update += UpdateLabel;

        void UpdateLabel()
        {
            label.text = EditorWindow.focusedWindow != null
                ? EditorWindow.focusedWindow.ToString()
                : "No focused window";
        }
    }
}
```
