# managedDebuggerFixedPort

> Force the port used by the managed debugger. Default is 0 which means platform-specific auto-selection of a port.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static int managedDebuggerFixedPort { get; set; }
```
