# macOSXcodeBuildConfig

> The scheme Xcode uses to run this project.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static XcodeBuildConfig macOSXcodeBuildConfig { get; set; }
```

### Remarks

You can change the project scheme later in Xcode.
