# GetPlatformSettings(string, string, string)

> Returns value for platform-specific Editor setting.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string GetPlatformSettings(string buildTargetGroup, string platformName, string name)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the platform.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the setting.

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |
