# activeNamedBuildTarget

> The platform settings the Editor is configured for.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static NamedBuildTarget activeNamedBuildTarget { get; }
```

### Remarks

Use this property to read or change the platform settings the Editor is set to build for, for example with [PlayerSettings](/engine/6000.7/script-reference/unityeditor/playersettings.md). The value combines [EditorUserBuildSettings.activeBuildTarget](/engine/6000.7/script-reference/unityeditor/editoruserbuildsettings/activebuildtarget.md) with the active subtarget, so a dedicated server configuration reports [NamedBuildTarget.Server](/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget/server.md) instead of [NamedBuildTarget.Standalone](/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget/standalone.md).
