# CreationToolsGroup

> This class represents the creation tools group. Pass this class’s type to the ToolAttribute.group parameter to place your EditorTool button in the built-in creation tools group in the Tools overlay.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.EditorTools](/engine/6000.7/script-reference/unityeditor/editortools.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
[Icon("Icons/Toolbars/CreationToolsGroup.png")]
public sealed class CreationToolsGroup
```

## Remarks

Only tools that create new objects and/or data in the Scene View should be registered to this group.

## Examples

```csharp
using UnityEditor.EditorTools;

// Register Editor Tool as a creation tool
[EditorTool("Custom Creation Tool", group = typeof(CreationToolsGroup))]
public class CustomCreationTool : EditorTool { }
```
