# unityRemoteDevice

> Gets or sets device ID used for Unity Remote feature.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string unityRemoteDevice { get; set; }
```

### Remarks

This specifies the device that will be used as Unity Remote client.
