# spritePackerPaddingPower

> Power of 2 value to add a boundary (padding) to Sprites packed to the Atlas (Legacy Sprite Packer).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static int spritePackerPaddingPower { get; set; }
```
