# enableTextureStreamingInEditMode

> Enable texture mipmap streaming system when in Edit Mode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool enableTextureStreamingInEditMode { get; set; }
```

### Remarks

Texture mipmap streaming only loads the texture mipmaps required by active cameras in the Scene. During Edit mode, some mipmaps will be discarded from memory.
