# TrTextContent

> Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element. The text and the tooltip are localized and loaded with an icon. Typically, the icon from Assets/Editor Default Resources/Icons is fetched using the icon name. Only the name of the icon, without the.png extension is needed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## TrTextContent(string, string, string, Texture)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from the Unity built-in resources with the given key or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The text and the tooltip are localized and loaded with an icon.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrTextContent(string key, string text, string tooltip, Texture icon)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The key of the existing [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The text associated with the [GUIContent.text](/engine/6000.7/script-reference/unityengine/guicontent/text.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The tooltip to display when the cursor hovers over the icon.**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): The icon to associate with the [GUIContent.image](/engine/6000.7/script-reference/unityengine/guicontent/image.md).

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

## TrTextContent(string, string, string, Texture, string)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from the Unity built-in resources with the given key or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The text and the tooltip are localized and loaded with an icon.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrTextContent(string key, string text, string tooltip, Texture icon, string groupName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The key of the existing [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The text associated with the [GUIContent.text](/engine/6000.7/script-reference/unityengine/guicontent/text.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The tooltip to display when the cursor hovers over the icon.**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): The icon to associate with the [GUIContent.image](/engine/6000.7/script-reference/unityengine/guicontent/image.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

## TrTextContent(string, string, Texture)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from the Unity built-in resources with the given key or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The text and the tooltip are localized and loaded with an icon.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrTextContent(string text, string tooltip = null, Texture icon = null)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The text associated with the [GUIContent.text](/engine/6000.7/script-reference/unityengine/guicontent/text.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The tooltip to display when the cursor hovers over the icon.**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): The icon to associate with the [GUIContent.image](/engine/6000.7/script-reference/unityengine/guicontent/image.md).

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

## TrTextContent(string, string, string)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from the Unity built-in resources with the given key or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The text and the tooltip are localized and loaded with an icon.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrTextContent(string text, string tooltip, string iconName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The text associated with the [GUIContent.text](/engine/6000.7/script-reference/unityengine/guicontent/text.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The tooltip to display when the cursor hovers over the icon.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the icon.

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

## TrTextContent(string, Texture)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from the Unity built-in resources with the given key or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The text and the tooltip are localized and loaded with an icon.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrTextContent(string text, Texture icon)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The text associated with the [GUIContent.text](/engine/6000.7/script-reference/unityengine/guicontent/text.md).**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): The icon to associate with the [GUIContent.image](/engine/6000.7/script-reference/unityengine/guicontent/image.md).

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

## TrTextContent(string, Texture, string)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from the Unity built-in resources with the given key or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The text and the tooltip are localized and loaded with an icon.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrTextContent(string text, Texture icon, string groupName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The text associated with the [GUIContent.text](/engine/6000.7/script-reference/unityengine/guicontent/text.md).**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): The icon to associate with the [GUIContent.image](/engine/6000.7/script-reference/unityengine/guicontent/image.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.
