# TrIconContent

> Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element. The icon is loaded with a localized tooltip. Typically, the icon from Assets/Editor Default Resources/Icons is fetched using the icon name. Only the name of the icon, without the.png extension is needed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## TrIconContent(string, string)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from Unity built-in resources with the given information or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The icon is loaded with a localized tooltip.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrIconContent(string iconName, string tooltip = null)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the icon.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The tooltip to display when the cursor hovers over the icon.

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

## TrIconContent(string, string, string)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from Unity built-in resources with the given information or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The icon is loaded with a localized tooltip.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrIconContent(string iconName, string tooltip, string groupName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the icon.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The tooltip to display when the cursor hovers over the icon.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

## TrIconContent(Texture, string)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from Unity built-in resources with the given information or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The icon is loaded with a localized tooltip.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrIconContent(Texture icon, string tooltip = null)
```

### Parameters

**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): The icon to associate with the [GUIContent.image](/engine/6000.7/script-reference/unityengine/guicontent/image.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The tooltip to display when the cursor hovers over the icon.

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

## TrIconContent(Texture, string, string)

Gets the [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) from Unity built-in resources with the given information or creates a [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) for a GUI element.

The icon is loaded with a localized tooltip.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

```csharp
public static GUIContent TrIconContent(Texture icon, string tooltip, string groupName)
```

### Parameters

**** (\[Texture]\(/engine/6000.7/script-reference/unityengine/texture)): The icon to associate with the [GUIContent.image](/engine/6000.7/script-reference/unityengine/guicontent/image.md).**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The tooltip to display when the cursor hovers over the icon.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [GUIContent](/engine/6000.7/script-reference/unityengine/guicontent.md) |             |

### Remarks

Unity translates these with the Editor's own translations.

**Note**: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.
