# LookLikeInspector()

> Make all EditorGUI look like simplified outline view controls.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** LookLikeControls and LookLikeInspector modes are deprecated.

```csharp
public static void LookLikeInspector()
```

### Remarks

This will make the default styles used by EditorGUI look like it does in the inspector.

![EditorGUIUtilityLookLikeInspector (LookLikeInspector())](/api/media?file=/engine/6000.7/media/images/EditorGUIUtilityLookLikeInspector.png)

*Editor window with "LookLikeInspector" look.*

Additional Resources: [EditorGUIUtility.LookLikeControls](/engine/6000.7/script-reference/unityeditor/editorguiutility/looklikecontrols.md).

```csharp
using UnityEngine;
using UnityEditor;


// Simple editor window that shows the difference between
// Look like controls and look like inspector

class LookLikeControlsInspector : EditorWindow
{
    int integer1 = 0;
    float float1 = 5.5f;

    [MenuItem("Examples/Look Like Controls - Inspector")]
    static void Init()
    {
        var window = GetWindow<LookLikeControlsInspector>();
        window.Show();
    }

    void OnGUI()
    {
        EditorGUIUtility.LookLikeInspector();
        EditorGUILayout.TextField("Text Field:", "Hello There");
        EditorGUILayout.IntField("Int Field:", integer1);
        EditorGUILayout.FloatField("Float Field:", float1);
        EditorGUILayout.Space();
        EditorGUIUtility.LookLikeControls();
        EditorGUILayout.TextField("Text Field", "Hello There");
        EditorGUILayout.IntField("Int Field:", integer1);
        EditorGUILayout.FloatField("Float Field:", float1);
    }
}
```

Note that calling LookLikeInspector will set the indent level to 1 if it was 0 to start with.
