# PrefixLabel

> Make a label in front of some control.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## PrefixLabel(string, GUIStyle)

Make a label in front of some control.

```csharp
public static void PrefixLabel(string label, GUIStyle followingStyle)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Label to show to the left of the control.**** (\[GUIStyle]\(/engine/6000.7/script-reference/unityengine/guistyle)):&#x20;

### Remarks

![SimplePrefixLabelUsage (PrefixLabel)](/api/media?file=/engine/6000.7/media/images/SimplePrefixLabelUsage.png)

*Simple window that shows the prefix label.*

Note that most editor controls already have built-in optional labels that can be specified as one of the parameters. PrefixLabel can be used when there is no such built-in label available, or when you're creating your own editor control from scratch.

[EditorGUILayout.PrefixLabel](/engine/6000.7/script-reference/unityeditor/editorguilayout/prefixlabel.md) also ensures that when the label is clicked, the linked control will get keyboard focus (if the control supports keyboard focus). The label is automatically linked to the following control coming after it.

### Examples

```csharp
using UnityEditor;
using UnityEngine;

public class ExampleClass : EditorWindow
{
    static int ammo = 0;

    [MenuItem("Examples/Prefix Label Usage")]
    static void Init()
    {
        ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass));
        window.Show();
    }

    public void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.PrefixLabel("Ammo");
        ammo = EditorGUILayout.IntField(ammo);
        EditorGUILayout.EndHorizontal();
    }
}
```

## PrefixLabel(string, GUIStyle, GUIStyle)

Make a label in front of some control.

```csharp
public static void PrefixLabel(string label, GUIStyle followingStyle, GUIStyle labelStyle)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Label to show to the left of the control.**** (\[GUIStyle]\(/engine/6000.7/script-reference/unityengine/guistyle)): **** (\[GUIStyle]\(/engine/6000.7/script-reference/unityengine/guistyle)):&#x20;

### Remarks

![SimplePrefixLabelUsage (PrefixLabel)](/api/media?file=/engine/6000.7/media/images/SimplePrefixLabelUsage.png)

*Simple window that shows the prefix label.*

Note that most editor controls already have built-in optional labels that can be specified as one of the parameters. PrefixLabel can be used when there is no such built-in label available, or when you're creating your own editor control from scratch.

[EditorGUILayout.PrefixLabel](/engine/6000.7/script-reference/unityeditor/editorguilayout/prefixlabel.md) also ensures that when the label is clicked, the linked control will get keyboard focus (if the control supports keyboard focus). The label is automatically linked to the following control coming after it.

### Examples

```csharp
using UnityEditor;
using UnityEngine;

public class ExampleClass : EditorWindow
{
    static int ammo = 0;

    [MenuItem("Examples/Prefix Label Usage")]
    static void Init()
    {
        ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass));
        window.Show();
    }

    public void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.PrefixLabel("Ammo");
        ammo = EditorGUILayout.IntField(ammo);
        EditorGUILayout.EndHorizontal();
    }
}
```

## PrefixLabel(GUIContent, GUIStyle)

Make a label in front of some control.

```csharp
public static void PrefixLabel(GUIContent label, GUIStyle followingStyle)
```

### Parameters

**** (\[GUIContent]\(/engine/6000.7/script-reference/unityengine/guicontent)): Label to show to the left of the control.**** (\[GUIStyle]\(/engine/6000.7/script-reference/unityengine/guistyle)):&#x20;

### Remarks

![SimplePrefixLabelUsage (PrefixLabel)](/api/media?file=/engine/6000.7/media/images/SimplePrefixLabelUsage.png)

*Simple window that shows the prefix label.*

Note that most editor controls already have built-in optional labels that can be specified as one of the parameters. PrefixLabel can be used when there is no such built-in label available, or when you're creating your own editor control from scratch.

[EditorGUILayout.PrefixLabel](/engine/6000.7/script-reference/unityeditor/editorguilayout/prefixlabel.md) also ensures that when the label is clicked, the linked control will get keyboard focus (if the control supports keyboard focus). The label is automatically linked to the following control coming after it.

### Examples

```csharp
using UnityEditor;
using UnityEngine;

public class ExampleClass : EditorWindow
{
    static int ammo = 0;

    [MenuItem("Examples/Prefix Label Usage")]
    static void Init()
    {
        ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass));
        window.Show();
    }

    public void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.PrefixLabel("Ammo");
        ammo = EditorGUILayout.IntField(ammo);
        EditorGUILayout.EndHorizontal();
    }
}
```

## PrefixLabel(GUIContent, GUIStyle, GUIStyle)

Make a label in front of some control.

```csharp
public static void PrefixLabel(GUIContent label, GUIStyle followingStyle, GUIStyle labelStyle)
```

### Parameters

**** (\[GUIContent]\(/engine/6000.7/script-reference/unityengine/guicontent)): Label to show to the left of the control.**** (\[GUIStyle]\(/engine/6000.7/script-reference/unityengine/guistyle)): **** (\[GUIStyle]\(/engine/6000.7/script-reference/unityengine/guistyle)):&#x20;

### Remarks

![SimplePrefixLabelUsage (PrefixLabel)](/api/media?file=/engine/6000.7/media/images/SimplePrefixLabelUsage.png)

*Simple window that shows the prefix label.*

Note that most editor controls already have built-in optional labels that can be specified as one of the parameters. PrefixLabel can be used when there is no such built-in label available, or when you're creating your own editor control from scratch.

[EditorGUILayout.PrefixLabel](/engine/6000.7/script-reference/unityeditor/editorguilayout/prefixlabel.md) also ensures that when the label is clicked, the linked control will get keyboard focus (if the control supports keyboard focus). The label is automatically linked to the following control coming after it.

### Examples

```csharp
using UnityEditor;
using UnityEngine;

public class ExampleClass : EditorWindow
{
    static int ammo = 0;

    [MenuItem("Examples/Prefix Label Usage")]
    static void Init()
    {
        ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass));
        window.Show();
    }

    public void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.PrefixLabel("Ammo");
        ammo = EditorGUILayout.IntField(ammo);
        EditorGUILayout.EndHorizontal();
    }
}
```
