# PropertyScope(Rect, GUIContent, SerializedProperty)

> Create a new PropertyScope and begin the corresponding property.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public PropertyScope(Rect totalPosition, GUIContent label, SerializedProperty property)
```

### Parameters

**** (\[Rect]\(/engine/6000.7/script-reference/unityengine/rect)): Rectangle on the screen to use for the control, including label if applicable.**** (\[GUIContent]\(/engine/6000.7/script-reference/unityengine/guicontent)): Label in front of the slider. Use null to use the name from the SerializedProperty. Use GUIContent.none to not display a label.**** (\[SerializedProperty]\(/engine/6000.7/script-reference/unityeditor/serializedproperty)): The SerializedProperty to use for the control.
